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Description
Please fill in the following fields:
Unity editor version: 2017.4.30
Firebase Unity SDK version: 6.7.0
Firebase plugins in use (Auth, Database, etc.):FCM
Additional SDKs you are using (Facebook, AdMob, etc.):
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac
Platform you are targeting (iOS, Android, and/or desktop): iOS
Scripting Runtime (Mono, and/or IL2CPP):IL2CPP
Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
FCM sample can't receive token on the first time app starts on iOS device.
I have agree the permisson on push.
I must restart the app to receive the token.
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
yes,any time.every time i try,i fail to get the token on the first time the app starts.
I must restart to get token.
What's the issue repro rate? (eg 100%, 1/5 etc)
100% on ios device.